Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Fantastic Fires

Discussion in 'Assets and Asset Store' started by JeanSimonet, Jun 22, 2015.

  1. JeanSimonet

    JeanSimonet

    Joined:
    Nov 23, 2012
    Posts:
    31
    Hello,
    We have just submitted a new asset to the Particle Systems category, called Fantastic Fires:
    https://www.assetstore.unity3d.com/#!/content/39390

    While it's in the queue to be approved, I figured I would post the video right here and open the discussion for feedback/suggestions.

    The effect doesn't actually use a lot of particles, or animation sheets. Most of the work is done in the shader itself (and a little bit of scripting as well).

    WebPlayer Demo here:
    http://yearseventeen.com/fireeffectshader/webplayerbuild.html
    Thanks!
     
    theANMATOR2b and Manny Calavera like this.
  2. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,548
    Nice, mobile friendly?
     
  3. JeanSimonet

    JeanSimonet

    Joined:
    Nov 23, 2012
    Posts:
    31
    It's definitely meant to be, but I don't have a mobile dev environment set up to give you benchmark or anything like that. I can tell you that it works with SM3, and even runs on WebGL.
    WebGL build here: http://yearseventeen.com/FireEffectShaderGL/index.html
    (First Person Controls are a bit difficult, I think the webgl player isn't able to capture the mouse properly...)
     
    Last edited: Jun 26, 2015
  4. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    Hmm... Asset store link doesn't work for some reason and I'm not able to find it when searching.
     
  5. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,548
    just build an apk for us to test
     
  6. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    I'd be more than happy to test on Windows Phone 8.1 as well if you wanted to create a Windows Phone build.
     
  7. JeanSimonet

    JeanSimonet

    Joined:
    Nov 23, 2012
    Posts:
    31
    @imtrobin I don't think you'll be able to move around in the scene, but at least you should see a bunch of fires on screen: http://yearseventeen.com/FireEffectShader.apk
    @Dustin Horne, It's still going through approval, sorry. I just tried building a Windows Phone 8.1 package, and apparently I need to be running Windows 8 to be able to do that.
     
  8. JeanSimonet

    JeanSimonet

    Joined:
    Nov 23, 2012
    Posts:
    31
    Btw, @imtrobin Of course if it doesn't work or the performance sucks, please do let me know!
     
  9. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    Ahh yes, because you need the Windows SDK. You could install Windows 10 on a virtual machine along with the 8.1 SDK and build it that way but that would be a lot of work.