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Famous "Sponza" Test Scene For Unity 5 Etc

Discussion in 'General Graphics' started by srmojuze, Jul 14, 2015.

  1. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Hi I found this:

    "mtalbott" says: I should have shared this a long time ago. I've been using a version of the Crytek Sponza Scene for testing the Unity GI. All the materials are setup with the standard shader. Unfortunately, I haven't been able to get it to bake with Real-time GI or Static GI on RC3+ but I've gotten it to bake in the past and the results can be quite nice. There is a sun and an emmisive sky plane to test different lighting scenarios. The fbx needs to generate lightmap UVs so importing can take a few minutes. DOWNLOAD: https://www.dropbox.com/s/copdj3wj56oqe1h/Sponza.unitypackage?dl=0

    Re-Posting here as original thread is locked for non-Pro users. However with Unity 5 Free we can use the scene above.

    Thanks "mtalbott"!

    Unity 5.1.1f1 - Lower resolution Precomputed GI is OK but at 3 Texels and Default resolution it seems to take a long time at 5/11 Clustering 1 Job...? I'll leave it overnight and see what happens.





    With some fancy post-effects like SMAA , SSR and Vignette etc... SMAA from https://github.com/Chman/SMAA-Unity and SSR from https://github.com/cCharkes/UnitySSR

     
    Last edited: Jul 14, 2015
    DennG likes this.