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Fallout styled trimetric camera

Discussion in 'General Graphics' started by Comrade_Tito, Jul 17, 2018.

  1. Comrade_Tito

    Comrade_Tito

    Joined:
    Jul 15, 2018
    Posts:
    3
    Hello everyone!

    I have tried to post this on unity answers but I didn't get anything.

    Could someone please help me with making a trimetric camera like in fallout 1 and 2? I know it can be achieved by certain camera rotation angles but I really have no idea how to rotate it , i.e. to what angles should I set it? I know trimetric projection has the following angles: https://upload.wikimedia.org/wikipedia/commons/d/d8/Blue_house_trimetric_projection.png

    thanks in advance!
     
  2. jvo3dc

    jvo3dc

    Joined:
    Oct 11, 2013
    Posts:
    1,520
  3. Comrade_Tito

    Comrade_Tito

    Joined:
    Jul 15, 2018
    Posts:
    3
    Yes but I don't quite understand it. Which angles should i rotate the camera to?
     
  4. Comrade_Tito

    Comrade_Tito

    Joined:
    Jul 15, 2018
    Posts:
    3
    Following the Unity answer as Pitch down 60 degrees (rotate X 60 degrees), set to 60 degrees off center (60 degrees Y) gave me this:

    which is not trimetric.

    This kind of looks like trimetric although I think this is a dimetric view.

    Infact, it should look like this:
     

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