I want to have my character base jump from a building that is extremely tall. It would be a ridiculous height so I was wondering how can I make it seem like hes falling without having to build a skyscraper that thousands of polygons? I was thinking of using physics to control gravity. I need him to fall for at least 2 minutes. Any thoughts?
Build a skyscraper that has 10 polygons (2 tris on each face, no need for a bottom face) and tile the texture appropriately. --Eric
I am a professional artist and do not need to know how to model something, I was asking how to make it seem like hes falling down for like 2 minutes... It needs to be super high or is there a way to fake it?
I'm not sure why you mentioned "thousands of polygons" then. Why wouldn't you just make the building really high? --Eric
adjusting the gravity might do the trick...... slow down the gravity and he'll fall slow. but.... if you can see anything besides your player, it'll give away the fact he's moving slow. Especially when it comes time to crash down to the ground. You might be able to get away with keeping the gravity from accelerating the characters fall to increase the time the character would be falling. Maybe set a constant downward speed instead of -9.8m squared. But more info on your project would help... like is the player going to hit the ground at all?