hi all, Has anyone tried to simulate digging? like in digger games? example have seen a post on unitycoder with a similar effect... how would one approach this...any suggestions? regards danneskjold
You could always use SetPixels and GetPixels on a texture.... like we did in h2flow http://www.haptixgames.com/images/_h2flow_waterbomb.gif or you could set up a grid of blocks like Terreria