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Failure - A Tron Inspired RTS with elements of Card Battle Games

Discussion in 'Works In Progress - Archive' started by DreamHarvestGames, Sep 24, 2015.

  1. DreamHarvestGames

    DreamHarvestGames

    Joined:
    Mar 1, 2014
    Posts:
    6
    Hi Everyone,

    Justin French, Creative Director at Dream Harvest and one part of a 4 man team (+2 contract artists) creating Failure, a tactical RTS where you indirectly control your units through the manipulation of the levels.



    The game is set within a VR Network called the NeuroNet and as a player you are working for one of four different Corporations paid to infiltrate the network and seize control of it. The game combines multiplayer, singleplayer and co-op in a unified experience where you must fight against other VR Slicers and the NeuroNet itself all the while building new abilities and modding existing ones with the Compiler System.

    We've been developing the game for 10 Months part time and we're about to hit Greenlight in the next month or so. We're currently in the process of reworking all of the buildings and units with our new Concept and 3D artist as previously our graphics programmer was the main 3D modeler. The game is taking shape and its really fun working on it.

    Features planned for the game include:
    • Persistent Narrative Driven Online Multiplayer and Singleplayer
    • 10+ Constuct (Building) types, each with their own unique unit type
    • Expansive upgrade system for Constructs and units
    • 18+ Function (Player ability) types allowing you to manipulate the levels in interesting ways
    • Unique upgrade system for Functions that takes ideas from card collecting games and deeply expands on it with the Compiler system
    • Faction / Corporation Warfare system - An ever changing landscape within the NeuroNet bringing new challenges and rewards to players
    • Puzzle based Single player levels to test your tactical and logical prowess
    • Co-operative play and Boss battles!
    • Buit in tournament matchmaking system for highly competitive games



    Looking for some help
    We're looking for a bit of support with getting the word out about our new Failure Newsletter and have taken to Thunderclap, a Crowd Voicing platform in order to do so. We've just a few days left and only require 24 more people to pledge their support on either Facebook, Twitter or Tumblr. Can you help us? Just head here: https://www.thunderclap.it/projects/30743-new-failure-game-newsletter?locale=en

    If your possibly interesting in signing up to the Newsletter yourself, we're actually running a competition at the moment to win a cool T-Shirt with some of the concept art from the first area of the NeuroNet that you will be battling in, The Public Sector. Check out the below image for details and if you do want to sign up head over to www.failuregame.com/signup . You can also check out previous issues here: http://t.co/HVk7AvOyBE


    We're active accross as much social media as possible and also run a weekly Twitch Stream on Wednesday night at 9PM GMT. Here are the links to all of our profiles:

    Studio Site: www.dreamharvest.co.uk
    Failure Site: www.failuregame.com
    Twitter: www.twitter.com/Dream_Harvest
    Facebook: www.facebook.com/DreamHarvestGames
    Google+: http://plus.google.com/+DreamharvestUk
    Tumblr: www.tumblr.com/blog/dreamharvestgames
    Twitch: www.twitch.tv/dreamharvestgames
    Game Jolt: www.gamejolt.com/games/failure/90947
    Playfield: http://playfield.io/failuregame

    I also wrote an article for Gamasutra recently on the importance of building a community pre-release, you can check it out here:http://gamasutra.com/blogs/JustinFr...ding_From_Social_Pauper_toumSocial_Squire.php

    Anyway, we would love some feedback on the game and our social sites.

    Thanks

    Justin French
     
    RavenOfCode likes this.
  2. Milchev

    Milchev

    Joined:
    Mar 4, 2015
    Posts:
    1
    Hi guys, I am one of the programmers of Failure and I just want to add that we are very close to reaching our goal for our Thunderclap campaign and we will really appreciate it if you give us a hand by signing up here: https://www.thunderclap.it/projects/30743-new-failure-game-newsletter.

    We are very open with our development and we will be happy to answer any questions and/or take in any suggestions you have about the game. Thanks for giving us a chance in the world of indie development!
     
    DreamHarvestGames likes this.
  3. LoicDH

    LoicDH

    Joined:
    Nov 1, 2015
    Posts:
    1
    Hello All,

    Failure is now on Steam Greenlight and is looking to be quite popular, we got in to the top 50 in less than 3 days and are currently at #22 in our 4th day.

    We still need to keep the ball rolling if we're to get Greenlit so we would really appreciate it if you could take a look at it and give us a vote. Leave us a comment, let us know what you think.

    As Milcho said, we're open about our development. We're more than happy to answer any questions and take any feedback you have about the game.

    You can also keep up to date with progress on the game in our Newsletter (Issue 5 has just gone out) as well as our Twitter.