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Failing with license error when running -batchmode

Discussion in 'Linux Editor' started by kannonboy, Nov 18, 2016.

  1. kannonboy

    kannonboy

    Joined:
    Nov 18, 2016
    Posts:
    1
    I'm attempting to get a free version of Unity running in a Docker container for an automated build. I'm running Unity for Linux version 5.4.2f2+20161111

    If I don't specify a username/password:

    Code (csharp):
    1.  
    2. xvfb-run -n 99 -s "-screen 0 1024x768x24 +extension RANDR" \
    3. /opt/Unity/Editor/Unity -batchmode \
    4. -skipMissingProjectID \
    5. -skipMissingUPID \
    6. -projectPath /home/gamedev/SpaceShooter \
    7. -logFile "/home/gamedev/log.txt" \
    8. -buildconfig \
    9. -bvrbuildtarget default-mac-desktop-universal \
    10. -buildTarget standaloneosxuniversal \
    11. -quit
    12.  
    I get the error:

    Code (csharp):
    1.  
    2. DisplayProgressbar: Unity license
    3. Cancelling DisplayDialog: Failed to activate/update license. Missing or bad username and password. Please try again using valid credentials or contact support@unity3d.com
    4. This should not be called in batch mode.
    5.  
    6. (Filename: /home/builduser/buildslave/unity/build/Editor/Platform/Linux/EditorUtility.cpp Line: 234)
    7.  
    The -force-free flag doesn't seem to do anything. If I add in credentials (e.g. -username='me@example.com' -password='hunter2') then I get the following error:

    Code (csharp):
    1.  
    2. DisplayProgressbar: Unity license
    3. Receiving unhandled NULL exception
    4. Launching bug reporter
    5. #0  0x007ffcc31a1300 in _L_unlock_13
    6. #1  0x007ffcc31a1898 in strlen
    7. #2  0x007ffcc31a18a0 in LicenseManager::AppendSystemInfoXML(std::string&)
    8. #3  0x007ffcc31a1900 in LicenseManager::CreateLicenseXMLSegment()
    9. #4  0x007ffcc31a1940 in LicenseManager::CreateNewCommandXML()
    10. #5  0x007ffcc31a1980 in LicenseManager::StartNewLicenseFlow()
    11. #6  0x007ffcc31a1990 in LicenseInfo::Tick()
    12. #7  0x007ffcc31a19c0 in InitializeUnity(void*)
    13. #8  0x007ffcc31a1b00 in g_source_get_time
    14. #9  0x007ffcc31a1b20 in g_main_context_dispatch
    15. #10 0x007ffcc31a1ba0 in g_main_context_dispatch
    16. #11 0x007ffcc31a1c00 in g_main_loop_run
    17. #12 0x007ffcc31a1c20 in gtk_main
    18. #13 0x007ffcc31a1c90 in main
    19. #14 0x007ffcc31a2030 in __libc_start_main
    20. #15 0x007ffcc31a20f0 in _start
    21.  
    Is this a bug? I was under the impression that -batchmode should work for free licenses as well.
     
  2. Martyn96

    Martyn96

    Joined:
    Apr 8, 2016
    Posts:
    5
    Getting the same error as well...
     
  3. Bollit

    Bollit

    Joined:
    Aug 6, 2014
    Posts:
    22
    "Batch mode in the linux editor currently requires being able to access a running X session (even with -nographics, known issue) - it looks as though it isn't able to do so from your docker container." - Tak

    "To activate from the command line:
    Unity -batchmode -nographics -serial XXXX -username myuser@mydomain.com -password MyPassword -quit" - Tak

    "...to activate the personal edition. There's currently no way to do that from the command line (on any platform) - we'll look at adding that in the future." - Tak
     
  4. Martyn96

    Martyn96

    Joined:
    Apr 8, 2016
    Posts:
    5
    Well that's a bit ridiculous. I hope they add it soon...
     
  5. jimver004

    jimver004

    Joined:
    May 29, 2017
    Posts:
    9
    Have you tried this :

    xvfb-run --auto-servernum --server-args='-screen 0 1024x768x24:32' /opt/Unity/Editor/Unity -batchmode -nographics ...

    xvfb-run simulates let's say the X session with a virtual screen
     
  6. maokkone

    maokkone

    Joined:
    May 20, 2016
    Posts:
    1
    I have similar issue. I have a Jenkins job on Ubuntu and I try to build for Android. The setup has worked before, but I started to see a following error when I upgraded from Unity 5.6.0xf1 to 2017.1.1xf1. In the Jenkins I have Xvfb plugin in use.

    The actual unity command is like this:

    xvfb-run unity -force-free -nographics -quit -batchmode -projectPath $projectDir/unity-package/MyProject -logFile $projectDir/unity-package/MyProject/setup.log -executeMethod Autobuild.SetToolPaths"

    And in the logs I see this:
    ---
    DisplayProgressbar: Unity license
    [1002/091945:ERROR:browser_main_loop.cc(161)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on.
    Xlib: extension "RANDR" missing on display ":99".
    Cancelling DisplayDialog: Failed to activate/update license. Timeout occured while trying to update license. Please try again later or contact support@unity3d.com
    This should not be called in batch mode.

    (Filename: /home/builduser/buildslave/unity/build/Editor/Platform/Linux/EditorUtility.cpp Line: 216)
    ---

    I have tried to active license manually like this

    /opt/Unity/Editor/Unity -batchmode -nographics -serial **** -username **** -password **** -quit

    And in the logs I see this:

    DisplayProgressbar: Unity license

    ---
    [1012/091724:ERROR:browser_main_loop.cc(161)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on.

    Cancelling DisplayDialog: Failed to activate/update license. Timeout occured while trying to update license. Please try again later or contact support@unity3d.com

    This should not be called in batch mode.
    ---

    Also tried to activete with xvfb-run, but the result is pretty much same

    Any ideas how to get this solved?
     
  7. kregus

    kregus

    Joined:
    Dec 13, 2014
    Posts:
    6
    Hi @maokkone, did you ever resolve this? We're trying to set up a Linux microservice to create Unity AssetBundles, but we're unable to get past these license issues when running our batch command.