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Failing to load mono on android after building & running

Discussion in '2018.1 Beta' started by WinterboltGames, Jan 21, 2018.

  1. WinterboltGames

    WinterboltGames

    Joined:
    Jul 27, 2016
    Posts:
    259
    Hello Community,

    Whn I build using mono for android and run the app it shows a native dialog saying "Failed To Mono" and then the app quits and that's it.

    I don't know why this started to appear for me only in unity 2018.1b1~2018.1b2~2018.1b3 and for android only!

    Any help is greatly appreciated!

    Note: I have already reported a bug and asked a question and there was no replies from both.
     
  2. any_user

    any_user

    Joined:
    Oct 19, 2008
    Posts:
    374
    I have the same issue when building a project that works in 2017.3
     
    WinterboltGames likes this.
  3. WinterboltGames

    WinterboltGames

    Joined:
    Jul 27, 2016
    Posts:
    259
    Finally! Some one else has this problem I guess it's related to the .net 4.6 because when I use the 3.5 it builds and runs fine but sadly my project makes heavy of the features of the. Net 4.6 and I can't switch to the older one, have you sent a bug report tho?
     
  4. Thaun_

    Thaun_

    Joined:
    Nov 21, 2016
    Posts:
    3
    Check this answer: https://answers.unity.com/answers/1458697/view.html ;)

     
    WinterboltGames likes this.
  5. WinterboltGames

    WinterboltGames

    Joined:
    Jul 27, 2016
    Posts:
    259
  6. WinterboltGames

    WinterboltGames

    Joined:
    Jul 27, 2016
    Posts:
    259
    Okay, Now I can rest in peace.
     
  7. WinterboltGames

    WinterboltGames

    Joined:
    Jul 27, 2016
    Posts:
    259
    Still not fixed in beta5, Is it too hard to include that fix in the beta builds?