hello evreybody, i cant building apk the is problem Failed running C:\Program Files\5.6.2F1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\bus\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\bus\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\5.6.2F1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\5.6.2F1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="H:/android-ndk-r10e" --map-file-parser="C:\Program Files\5.6.2F1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\VacuumShaders.CurvedWorld.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="C:\bus\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="C:\bus\Temp\StagingArea\Il2Cpp\il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain. Output directory: C:\bus\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: C:\bus\Library\il2cpp_android_armeabi-v7a\il2cpp_cache il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action) at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o)<--- ---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o)<--- ---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o)<--- ---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o)<--- stderr: Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) at Unity.IL2CPP.Building.CompilationInvocation.Execute() at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o) --- End of inner exception stack trace --- at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action) at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
This error usually means something is wrong with the Android NDK installation on your machine. The Unity code here is trying to find the C++ compiler for Android, and failing to find it.
No, I have not seen this error personally, but the error message indicates something is wrong with the NDK.