I've been trying to make a webgl build on linux on a few different versions but it never works, it always fails with the following errors: Code (CSharp): Failed running /home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/home/akezhar/Unity Projects/webgl build/Assets /../Temp/StagingArea/Data/Native/build.bc" --cachedirectory="/home/akezhar/Unity Projects/webgl build/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/Variations/nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="/home/akezhar/Unity/2020.2.0a9/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/Managed" --generatedcppdir="/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/il2cppOutput" stdout: Running il2cpp.exe in server GC mode. Building build.bc with EmscriptenToolChain Output directory: /home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/Native Cache directory: /home/akezhar/Unity Projects/webgl build/Library/il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/clang++: error while loading shared libraries: libtinfo.so.5: cannot open shared object file: No such file or directory ERROR:root:compiler frontend failed to generate LLVM bitcode, halting Invocation was: Executable: /usr/bin/python2 Arguments: -E "/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/xxHash" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/baselib/Include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/baselib/Platforms/WebGL/Include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp/pch" -I"/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/il2cppOutput" "/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/il2cppOutput/Il2CppCCalculateTypeValues.cpp" -o "/home/akezhar/Unity Projects/webgl build/Library/il2cpp_cache/096C3DDE58E51946346D841BCDA4FC00.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 211 at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 136 at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 65 at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86 at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71 at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36 stderr: Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: /home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/clang++: error while loading shared libraries: libtinfo.so.5: cannot open shared object file: No such file or directory ERROR:root:compiler frontend failed to generate LLVM bitcode, halting Invocation was: Executable: /usr/bin/python2 Arguments: -E "/home/akezhar/Unity/2020.2.0a9/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/xxHash" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/baselib/Include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/external/baselib/Platforms/WebGL/Include" -I"/home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/libil2cpp/pch" -I"/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/il2cppOutput" "/home/akezhar/Unity Projects/webgl build/Temp/StagingArea/Data/il2cppOutput/Il2CppCCalculateTypeValues.cpp" -o "/home/akezhar/Unity Projects/webgl build/Library/il2cpp_cache/096C3DDE58E51946346D841BCDA4FC00.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 211 at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 136 at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 65 at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86 at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71 at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36 UnityEngine.Debug:LogError (object) UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:146) UnityEditorInternal.Runner:RunNetCoreProgram <message truncated> Code (CSharp): Exception: /home/akezhar/Unity/2020.2.0a9/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:148) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:97) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:563) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:545) UnityEditorInternal.IL2CPPBuilder.Run () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:378) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:74) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:366) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:907) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /home/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:324) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) these are from an empty project. Any way to make this work?
Have same issue on Ubuntu 20.04 see duplicate https://forum.unity.com/threads/can...2cpp-suddenly-crashes-on-ubuntu-19-04.764123/ Tried https://stackoverflow.com/questions...libraries-cannot-open-shared-object-file-no-s sudo find / -iname *libraryname*.so* export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/library Still can't find the lib
I've installed libtinfo5 and the build gets further along than before, but it still fails. I also installed Python2, Python3 was already installed, and it is still failing. I read somewhere there are some dependencies in Python2 that are needed, that are absent in Python3. But it still fails. I originally made my project, before I understood how Unity Hub worked, as a project for my target system. That means it's for Linux. Would it be different if I chose WebGL from the start? I notice I can also change the target system on a project, but even if I do that, then try to build, it fails. I'm really frustrated and considering just using Godot.