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Failed to upload app due to Missing 64bit support error.

Discussion in 'iOS and tvOS' started by Eseesela, Jun 2, 2015.

  1. Eseesela

    Eseesela

    Joined:
    Mar 10, 2015
    Posts:
    4
    error.png
    Yesterday uploaded some builds to AppStore without problems. Today I did some minor changes (literally 1 digit, to change scene load order) into a release version and got this error while uploading to store.
    Now I got this error with anything I try to upload.
    Tried to change build settings in Xcode (architecture: armv7 arm64, valid architectures: armv7 armv7s arm64, but I can't even archive with arm64).
    Cleared DerivedData folder. Some other things that recommend people on the internet. But nothing changes, I can't upload it or I can't build it.
    Unity 5.0.2f1 (64-bit) , Xcode 6.3.2
    Can anybody help me please? ~ :)
     
  2. Eseesela

    Eseesela

    Joined:
    Mar 10, 2015
    Posts:
    4
    It seems I solved this problem.
    For anyone, who is a newbie here like me, I simply changed
    Build settings -> Player settings -> Other settings -> Scripting backend -> IL2CPP
    Build settings -> Player settings -> Other settings -> Architecture -> Universal

    Now it supports arm64 and armv7 and you don't need to change anything in Xcode. Cheers.
     
    aer0ace and protopop like this.
  3. protopop

    protopop

    Joined:
    May 19, 2009
    Posts:
    1,550
    Thank you! My heart stopped when i saw that error message:) Your solution works great.

    I noticed validation took a lot longer with the universal build, but eventually it validated.
     
  4. tungnguyendev

    tungnguyendev

    Joined:
    Mar 26, 2014
    Posts:
    13
    if you use admob, you should use lastest plugin version from google here and here, you can reference this link to config xcode project. Remember config build setting unity like @Eseesela
     
  5. Fabio-Lopes

    Fabio-Lopes

    Joined:
    Mar 13, 2015
    Posts:
    1
    This was the solution to my problem :) Thanks!