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Failed to spawn an object on the client.

Discussion in 'Multiplayer' started by Sahkan, Nov 29, 2015.

  1. Sahkan

    Sahkan

    Joined:
    Mar 3, 2013
    Posts:
    204
    Ok i'v solved it. Apparently ClientScene.RegisterPrefab(prefab_) didn't work for me but assigning the prefab via the inspector into the NetworkManager did work. Have no idea why ( New to networks in unity ).
     
    Last edited: Nov 29, 2015