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Failed to Produce : Libunity.Sym.So

Discussion in 'Android' started by erensome, Jul 22, 2019.

  1. erensome

    erensome

    Joined:
    Apr 14, 2018
    Posts:
    2
    Hello everyone,I just tried build my project to ARM64 and I got this error in console window.

    What Should I do ?

    Thx..

    Screenshot_3.jpg
     
    Venture87 likes this.
  2. Venture87

    Venture87

    Joined:
    Dec 22, 2014
    Posts:
    14
    I have the same error. Please help.
     
  3. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,663
    Please show the full error, what is in stderr[ block?

    Or even better, please attach Editor.log
     
  4. erensome

    erensome

    Joined:
    Apr 14, 2018
    Posts:
    2
    there is no any word in "stderr[" block..
     
  5. Kuryak

    Kuryak

    Joined:
    Jan 20, 2014
    Posts:
    4
    I have the same problem, here is a part of my Editor.log. (the forum doesn't allow sending it because of its file extension)


    CommandInvokationFailure: Failed to produce 'libunity.sym.so'.
    /Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy --only-keep-debug "Temp/StagingArea/libs/armeabi-v7a/libunity.so" "Temp/StagingArea/symbols/armeabi-v7a/libunity.sym.so"

    stderr[

    ]
    stdout[

    ]
    exit code: 137
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x0000a] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Strip (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.String file) [0x0012b] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) [0x00016] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00050] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00177] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    Unloading 131 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.65 GB.
    System memory in use after: 0.65 GB.

    Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 16890.
    Total: 1184.769113 ms (FindLiveObjects: 25.701982 ms CreateObjectMapping: 1.787115 ms MarkObjects: 1151.622229 ms DeleteObjects: 5.655623 ms)

    LightingSettings: switching bake backend from 1 to 0.
    Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 1649.929 ms
    Integration: 4691.642 ms
    Integration of assets: 10.276 ms
    Thread Wait Time: -4.042 ms
    Total Operation Time: 6347.806 ms
    System memory in use before: 0.85 GB.
    System memory in use after: 0.86 GB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 123584.
    Total: 1413.867269 ms (FindLiveObjects: 21.515118 ms CreateObjectMapping: 10.423326 ms MarkObjects: 1381.744484 ms DeleteObjects: 0.182665 ms)

    Build completed with a result of 'Failed' in 899 seconds (898605 ms)


    Have you guys been able to solve this?
     
  6. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,663
    What Unity version is this? Can you check if /Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy is present ?

    Alternatively, after getting this error, try executing command manually:
    * Open terminal
    * Navigate to your project folder
    * Execute

    /Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy --only-keep-debug "Temp/StagingArea/libs/armeabi-v7a/libunity.so" "Temp/StagingArea/symbols/armeabi-v7a/libunity.sym.so"
     
  7. Rem777

    Rem777

    Joined:
    Oct 29, 2018
    Posts:
    13
    I had a similar error when I was running out of free disk space, the release of 5 gig solved the error.
     
    INKA_HTW_Berlin likes this.