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Question Failed to present D3D11 swapchain due to device reset/removed

Discussion in 'Editor & General Support' started by joostvanpoppel, Jun 21, 2021.

  1. joostvanpoppel

    joostvanpoppel

    Joined:
    Nov 24, 2017
    Posts:
    42
    Hi,

    I'm using Unity 2021.1.3f1 and want to take 360 screenshots inside my game.
    For that I have "360° Screenshot Capture" installed. This free tool has always run perfect, no issues, any resolution worked. But as of today, when I take a screenshot with 4096 resolution, all works. But when I set it to 8192 and take a screenshot, Unity freezes and after 10 seconds I get this error;


    I have read different posts on this problem, but I can't seem to find a solution.
    My hardware; an NVIDIA Geforce GTX 1060 6GB. Driver; 466.77

    Anyone else have this problem? Any idea how to solve this?

    thx in advance,
    Joost
     
  2. bobisgod234

    bobisgod234

    Joined:
    Nov 15, 2016
    Posts:
    1,042
    Did you try increasing the timeout?
     
  3. joostvanpoppel

    joostvanpoppel

    Joined:
    Nov 24, 2017
    Posts:
    42
    I wasn't aware it's possible to increase "timeout". Which specific timeout do you mean here? And where can I set it?

    thanks in advance,
    Joost
     
  4. lacas8282

    lacas8282

    Joined:
    Apr 25, 2015
    Posts:
    138
    Any news? How resolved?
     
  5. joostvanpoppel

    joostvanpoppel

    Joined:
    Nov 24, 2017
    Posts:
    42
    Nope, it seems that Unity crashed when I take pictures higher than a 6144 resolution...
    It didn't happen when I set the Graphics/Player to "OpenGL Core". But unfortunately HDRP project don't work with OpenGL.

    It's too bad that the Unity company itself never responds to these errors. A lot of people have this problem.