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failed to load resource on anything after 2020.1.17f1. (iOS)

Discussion in 'Editor & General Support' started by andrew210, Jul 16, 2021.

  1. andrew210


    Apr 23, 2014
    Hello, as the title suggests our game is broken for iOS builds when we use anything after 2020.1.17f1. Specifically I am getting an error of:

    Code (CSharp):
    1. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
    3. async texture load: failed to load MicroSplatConfig_normSAO_tarray from /private/var/containers/Bundle/Application/D8BF37EA-1431-4EBC-B673-4D3C9D7C80B3/

    When trying to open up the file. Having spoken to the author of micro splat on the forum thread there, it appears not to be an issue with microsplat but something with unity (note on all versions it runs fine on PC, Android, MS Store, and reverting back to 2020.1.17f1 fixes the issue on iOS). Any guidance or assistance on the way forward with this would be greatly appreciated!
    Last edited: Jul 16, 2021