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Failed to load mono

Discussion in 'Unity Reflect' started by unity_aica01, Oct 26, 2020.

  1. unity_aica01

    unity_aica01

    Joined:
    May 19, 2020
    Posts:
    86
    Hi everyone!
    I am trying to export the viewer to test it with some work mates, and I am exporting like a ".exe" application, then I created a folder in which I got the .exe, New Unity project data, UnityPlayer.dll and MonoBleedingEdge folder.
    I tried to send it with only the ".exe", another one with ".exe" + Unity Player.dll, another time i tried with sending ".exe"+ New_UnityProyect_Data, another time ".exe" + UnityPlayer.dll + New_UnityProject_Data...
    I don´t know why I am having this problem and I don´t know how I should send it to muy work mates... I will have to send the main project folder? (The folder i send I need it to be as light as possible)
     
  2. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    121
    Hey aica,
    You'll need to send the entire folder, including the .exe, the _data folder, and everything else in the build folder. The easiest way to do this is to zip the entire folder together and send it over.
    David