I'm in the process of configuring a jenkins server to build Unity 2019.1.4 projects on CentOS 7 . I get this error: Updating Assets/HSVPicker/Resources/Shaders/Compute/GenerateSVTexture.compute - GUID: 06ff10007fb33fe44a062956d2249bb2... fork error (Filename: ./Editor/Platform/Linux/ExternalProcess.cpp Line: 76) Failed to launch UnityShaderCompiler shader compiler! /var/lib/unity/unity2019.1/Editor/Data/Tools/UnityShaderCompiler (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 274) Receiving unhandled NULL exception Am I missing a dependency to be able to run this shader compiler?
Maybe, probably related: Updating Assets/Sounds/gong.wav - GUID: 8e96b145458c77e4abd30a4c47face30... fork error (Filename: ./Editor/Platform/Linux/EditorUtility.cpp Line: 115) Unspecified error during import of AudioClip Assets/Sounds/gong.wav (Filename: ./Modules/AssetPipelineEditor/Public/AudioImporter.cpp Line: 843) Notice that it also mentions "fork error", is that somehow related?
Hi @grrava , have you ever been able to solve your issue? We're running into the same "fork error - Failed to launch UnityShaderCompiler shader compiler!" lines, actually not on import (though it might have done that too just without me noticing) but at a certain point during our game startup process. Seems like it's actually causing everything after that point to fail completely Regards, Chris