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Discussion in 'Editor & General Support' started by diekeure, Nov 17, 2015.
yes，but i run command build failed again without a ci envrionment
What do you have in mind ？
We have seen this issue on VMs that have low desktop heap space. This usually happens when processes are run non-interactively. You can work around it by increasing it manually: https://learn.microsoft.com/en-US/troubleshoot/windows/win32/user32-kernel32-not-initialize
This issue happened on Mac And Windows command build.
How to fixed it on Mac?
This specific issue can only happen on Windows. You are probably running into an unrelated issue on Mac.
Recently, we have encountered similar problems when using SBP to build AssetBundles on Windows and Mac. There will be inconsistent dependency order of AssetBundle content, and BuildCache will not write back successfully every time an error occurs. Increasing the desktop heap memory can alleviate this situation, but the Mac machine does not know how to deal with it. Is there any way to help or deal with this exception, or what version can fix similar problems.
The Unity version we are currently using is 2021.3.17f1, and the SBP version is 1.21.0。