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Resolved Failed to initialize subsystem ARKit-Meshing [error: 1]

Discussion in 'AR' started by wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U, Oct 27, 2020.

  1. wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

    wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

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    I'm a beginner and used ARFoundation 4.1.0, ARKit XR Plugin 4.1.0 to show ARHumenBodayManager effect. But the iOS camera not show sample style and the xcode print Failed to initialize subsystem ARKit-Meshing [error: 1]
     
  2. Picios

    Picios

    Joined:
    Aug 1, 2013
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    Did you fixed it?
     
  3. wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

    wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

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    No. I followed the steps of the official example. Fixed in Xcode or Unity?
     
  4. Picios

    Picios

    Joined:
    Aug 1, 2013
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    Not yet, I'm using Unity 2020.1.13f1, and the lastest AR Foundation, sometimes the app works on ios, but most of the time it doesn't work. A gray screen and the error "Failed to initialize subsystem ARKit-Meshing [error: 1]", on android it always works.
     
  5. Picios

    Picios

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  6. wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

    wechat_os_Qy0yI3rLd5hfN0JuwTAQzhM7U

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  7. Futahei

    Futahei

    Joined:
    Sep 14, 2017
    Posts:
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    I have same problem.
    But couldn't resolve by #5 post.
     
  8. Futahei

    Futahei

    Joined:
    Sep 14, 2017
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    Any help?
     
  9. Voronoi

    Voronoi

    Joined:
    Jul 2, 2012
    Posts:
    343
    Same problems here and #5 didn't fix. This project was working fine, all I did was add a new UI screen in the launch scene and now this error keeps the project from running on my iPhone.
     
  10. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    300
    If you're still running into issues, please file a bug report with reproducible project so the team can take a look. Thanks!
     
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