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Failed to get rendering parameters for main camera on HoloLens

Discussion in 'VR' started by StephenHodgson-Valorem, Jan 30, 2018.

  1. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    148
    Enabled shared depth buffer for HoloLens and getting this issue.

    2017.3.0p4

    Bug Report 995002

    -Create a new project.
    -Switch build platform to Windows Universal.
    -Go to the player settings and enable XR and add the Windows Mixed Reality SDK
    -Switch the scripting backend from IL2CPP to DotNet
    -Build empty scene with just a main camera and directional light.
    -Build and deploy to HoloLens and attach VS debugger.
    -View and save output log. <-Base test case.

    -In the editor, go to the XR Player settings and enable the shared depth buffer.
    -Build the same scene and deploy to the HoloLens
    -Attach the VS debugger
    -Save and view the output log. <-Error test case.

     
    Last edited: Jan 30, 2018
  2. felixmeissgeier

    felixmeissgeier

    Joined:
    May 24, 2017
    Posts:
    1
    Any update here? Experiencing the same issue!
     
  3. sebrk_hiq

    sebrk_hiq

    Joined:
    Jul 10, 2017
    Posts:
    23
    Same issue here. It's either that or wobbly Holograms. Any news on this?
     
  4. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404
    Hey guys, the bug was confirmed reproducible by one of our testers. It was sent to our development team for resolution but at the moment there's no info on when they will have the fix ready. But I can assure you it is on the radar! :)
     
  5. samiei2

    samiei2

    Joined:
    May 21, 2017
    Posts:
    1
    I removed the whole Library folder and I didn't get any errors anymore.
     
    JonathanHaken likes this.