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Question Failed to get Input controller data by a custom OpenXR runtime

Discussion in 'XR Interaction Toolkit and Input' started by U3Dkiller, Sep 28, 2022.

  1. U3Dkiller

    U3Dkiller

    Joined:
    Aug 4, 2021
    Posts:
    2
    I create new input action assets, then set "devicePose" action bindings with "<MyCustomControlller>/{RightHand}/devicePose". OpenXR runtime log all actionmap and action create info but Unity never call xrGetActionStateXXX func. I found actions.controls.count always zero. I wanna know how to get controller pose in unity. Do i need to register controller pose in XR SDK? why unity not call xrGetActionStateXXX?
     
  2. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    105