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Bug Failed to find entry-points

Discussion in 'Android' started by OlegHCP, Apr 12, 2023.

  1. OlegHCP

    OlegHCP

    Joined:
    Mar 7, 2017
    Posts:
    44
    I updated my project to 2022.2.14 and I cannot make a build now. Does anyone know anything?

    Error 1:

    Library\Bee\artifacts\Android\AsyncPluginsFromLinker: Failed to find entry-points:
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)

    Error 2:

    Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
    UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running

    stdout:
    Error: Failed to find entry-points:
    System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiAimConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiAimConstraintJob>` does not contain an `Execute` method
    ? Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    --- ????? ??????? ????????? ??? ?????? ---
    ? Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
    ? Burst.Compiler.IL.Server.FindMethodsJob.Execute(CompilerServerJobExecutionContext context)
    stderr:

    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00237] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1706
    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0004d] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1583
    at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00001] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:1558
    at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00a76] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:706
    at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:265
    at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0008a] in .\Library\PackageCache\com.unity.burst@1.8.4\Editor\BurstAotCompiler.cs:179
    at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <d9db1e7924774af688adb5dbcac728ba>:0
    at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <121dc6afd18c416ebb3890a6cc2efeb0>:0
    at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <121dc6afd18c416ebb3890a6cc2efeb0>:0
    at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <cbc72d4a9767498db39486e941a498e3>:0
    at System.Threading.Tasks.Task.Execute () [0x00000] in <cbc72d4a9767498db39486e941a498e3>:0
    --- End of stack trace from previous location where exception was thrown ---

    at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00111] in <121dc6afd18c416ebb3890a6cc2efeb0>:0
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)

     
    idyakonov likes this.
  2. OlegHCP

    OlegHCP

    Joined:
    Mar 7, 2017
    Posts:
    44
  3. Genebris

    Genebris

    Joined:
    Mar 18, 2013
    Posts:
    95
    For me the solution was to set code striping to minimal in player settings.
     
    Last edited: Jul 21, 2023
  4. Crazymouse34

    Crazymouse34

    Joined:
    Dec 16, 2018
    Posts:
    3
    Worked for me too, thx genebris!
     
  5. ShokWayve

    ShokWayve

    Joined:
    Jan 16, 2013
    Posts:
    118
    What worked for me was fixing all the errors. I was copying code from a different project that had tons of errors since stuff was missing. It seems to have resolved itself when I finished copying everything and the classes were all present.