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Failed to decompress data for the assetbundle WebStartData (Unity3d)

Discussion in 'Editor & General Support' started by utyasheva-irina, Jan 14, 2016.

  1. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
    Posts:
    57
    I compile project for WebGL (on Unity3d) and after run got error: unity3d Failed to decompress data for the assetbundle WebStartData
     
  2. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    the same here, but on the webplayer :

    Failed to decompress data for the AssetBundle 'WebStartData'.
     
  3. Diomede

    Diomede

    Joined:
    Mar 10, 2015
    Posts:
    31
    Same error on WebPlayer, I have to turn back to 5.2 to build correctly :(
     
  4. asperatology

    asperatology

    Joined:
    Mar 10, 2015
    Posts:
    981
    @Diomede Yes, your WebPlayer doesn't support patch released builds, so it will give you "failed to decompress WebStartData".

    However, I don't know if it doesn't support WebGL builds. It may be possible patch releases do not support these types of builds? I'm just guessing, so don't take word on it.
     
    Last edited: Feb 3, 2016
  5. Dynamoid-Megan

    Dynamoid-Megan

    Joined:
    Apr 16, 2015
    Posts:
    72
    I am also getting Failed to decompress data for the assetbundle in WebGL. It works fine in the editor, not sure what's going on here.