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Failed to create agent because there is no valid NavMesh

Discussion in 'Editor & General Support' started by wiNtz, Nov 29, 2012.

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  1. wiNtz

    wiNtz

    Joined:
    Oct 24, 2012
    Posts:
    15
    Hello. Can anyone tell me what I getting this error ?



    This error is on my enemy.
     
    dinosaurhou and weemellowtoby like this.
  2. ThePayneX

    ThePayneX

    Joined:
    Jun 12, 2013
    Posts:
    7
    Try this,
    For loading the scene.
    Application.LoadLevelAsync("levelName");

    or

    Make sure the game level is properly baked.

    or
    Try deleting the enemy, import it again and add the nav mesh agent freshly.
     
    Last edited: Jul 16, 2013
  3. frhleya

    frhleya

    Joined:
    Aug 16, 2017
    Posts:
    1
    Failed to create agent because there is no valid NavMesh

    Can someone help me with this?
    I already put it in my inspector
     
  4. hotcarl

    hotcarl

    Joined:
    Aug 21, 2017
    Posts:
    18
    "Hello. Can anyone tell me what I getting this error ?"

    The technical answer is, because your GameObject with the NavMeshAgent component isn't in contact with a NavMesh. That answer is about as helpful as referring someone to the docs. (you know who you are)

    Long story short, you need these things:
    1. A NavMesh.
    You bake these in your Terrain.
    (Click on the GameObject Terrain, and look in the Navigation tab which isn't viewable by default.)
    2. A NavMeshAgent, which you clearly have, because it's generating the error.
    Make sure the NavMeshAgent is touching the NavMesh when your game starts.
    (IF it's touching, and you're still getting the error, try waiting a second or two before enabling this GameObject. I've had this fix issues for me in the past. Seems like the NavMesh takes a little longer to establish itself than the NavMeshAgent. Then it's dogs, and cats living together.)
     
  5. ckeenum23

    ckeenum23

    Joined:
    Oct 4, 2016
    Posts:
    6
  6. C0H3N-19

    C0H3N-19

    Joined:
    Mar 15, 2021
    Posts:
    1
    Ok, I know late. I am learning unity and had the same problem following this and believe it or not the answer was just setting y = the ground/terrain's y, or for me 1. Hope that helps any people that see this!
     
  7. theOdd1sout123

    theOdd1sout123

    Joined:
    Sep 1, 2020
    Posts:
    1
    I had the same problem just make 100% sure ur terrain / ground is baked
     
    DERKLORD likes this.
  8. CrirmsonUnited

    CrirmsonUnited

    Joined:
    Jan 2, 2021
    Posts:
    5
    I'm getting the same error, I don't know exactly what to do though, like line it up with the ground?!?
     
  9. unity_A3EDC98276ADC6420753

    unity_A3EDC98276ADC6420753

    Joined:
    Aug 8, 2022
    Posts:
    1
    add a "nav mesh surface" in the object
     
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