Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Failed to create agent because there is no valid NavMesh ONLY on mobile device

Discussion in 'Navigation' started by mistergreen2016, Jun 19, 2019.

  1. mistergreen2016

    mistergreen2016

    Joined:
    Dec 4, 2016
    Posts:
    226
    Hey I'm having a weird issue I can't figure out. Things work fine from the Unity IDE but when I run the game from a device like an iPad, I get this error.

    Code (CSharp):
    1. Failed to create agent because there is no valid NavMesh
    And the agent are placed off the required Navmesh. It does get placed on a near by navmesh which I don't want.

    I'm using the Navmesh surface script to bake the terrain. I wonder if there's a timing issue where the navmesh haven't finished loading or something. I tried using LoadSceneAsync instead but got the same error.

    Any ideas?
     
  2. mistergreen2016

    mistergreen2016

    Joined:
    Dec 4, 2016
    Posts:
    226
    I found a hack where I agent.enabled = false on Start() or Awake(). Then turn it back on right after Start().
     
  3. Smashedleek

    Smashedleek

    Joined:
    Sep 5, 2019
    Posts:
    1
    Im currently having the same issue no matter how many times i reset the player and cube its connected to its not a valid navmesh
     
  4. rgrlee71

    rgrlee71

    Joined:
    Sep 11, 2012
    Posts:
    37
    This has long been a problem in Unity and it just pops up randomly. The only way I could solve it was to create the Navmesh Agent component after the game was started and plug in the variable values at run time.