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failed to create 2D texture

Discussion in 'Editor & General Support' started by Nims, Jul 28, 2014.

  1. Nims

    Nims

    Joined:
    Nov 11, 2013
    Posts:
    86
    I am developing a small test game for android.
    I seem to be having problems - switching platform builds say from Android to PC I keep getting 16 instances of the following error:
    failed to create 2D texture
    allocation 0x00000000 already registered @ C:/BuildAgent/work/aeedb04a1292f85a/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l466 size 95; now calling from C:/BuildAgent/work/aeedb04a1292f85a/Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:l466 size 95?

    This happens only on changing platform from Android to PC/Mac ...and not vice versa.
    Not sure what this is...but it seems to be breaking my builds for both Android and PC/Mac platfrom.