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Failed getting available Android API levels. Make sure your android sdk tools version is 25 or highe

Discussion in 'Editor & General Support' started by SlifkerGames, Jan 27, 2019.

  1. SlifkerGames

    SlifkerGames

    Joined:
    Sep 28, 2017
    Posts:
    9
    .
     
    Last edited: Jan 3, 2020
  2. herb_nice

    herb_nice

    Joined:
    May 4, 2017
    Posts:
    166
    I have had similar experiences with Unity 2018.3.2f1 and 2018.3.3f1, but not with Unity 2018.2.20f1
     
  3. Alaa-Atef

    Alaa-Atef

    Joined:
    Feb 12, 2017
    Posts:
    1
    For anyone who still have this problem , you have to change your api levels , simply go to player settings and change the target android to be kitkat or higher , this worked for me after 2 days of confusion.
     
  4. Unity_Ride

    Unity_Ride

    Joined:
    Oct 4, 2017
    Posts:
    5
    Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
    System.Threading.ThreadHelper:ThreadStart()

    Anybody have solution of this problem please..
    Thank you.
     
    adityathomas749 likes this.
  5. ghedo

    ghedo

    Joined:
    Jan 26, 2019
    Posts:
    4
    Where is the Android manifest file?
     
  6. Unity_Ride

    Unity_Ride

    Joined:
    Oct 4, 2017
    Posts:
    5
    i am using facebook AudienceNetwork,
    and Android manifest file is on this folder:= AudienceNetwork/Plugins/Android/AndroidManifest
     
  7. BarmaJ

    BarmaJ

    Joined:
    Aug 11, 2019
    Posts:
    1
    I use Unity 2018.2.21f1. the results of build apk can not open on mobile ..
    what is the cause. please the solution. thanks
     
  8. wechat_os_Qy00Ucf9AazrQ3c29B_s7Nv7o

    wechat_os_Qy00Ucf9AazrQ3c29B_s7Nv7o

    Joined:
    Mar 27, 2020
    Posts:
    1
    I have the same problem with Version 2018.4.14f1, details are as below

    Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
    System.Threading.ThreadHelper:ThreadStart()
     
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