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Failed building .apk file with IL2CPP

Discussion in 'Addressables' started by SpaceOver, Jun 7, 2019.

  1. SpaceOver

    SpaceOver

    Joined:
    Dec 16, 2018
    Posts:
    1
    I am trying to build an .apk file, that will support 64-bit. But when I switch to IL2CPP scripting backend these two error appear:

    Error 1:

    Failed running C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Unity\Pojects\PlanetsAtWar\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Unity\Pojects\PlanetsAtWar\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.5f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Unity/Pojects/PlanetsAtWar/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Unity/Pojects/PlanetsAtWar/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:

    Building libil2cpp.so with AndroidToolChain

    Output directory: D:\Unity\Pojects\PlanetsAtWar\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a

    Cache directory: D:\Unity\Pojects\PlanetsAtWar\Library\il2cpp_android_armeabi-v7a\il2cpp_cache

    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:8:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\utils/dynamic_array.h:4:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\algorithm:62:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/stl_algo.h:56:2: error: unterminated conditional directive

    #ifndef _STL_ALGO_H

    ^

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:8:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\utils/dynamic_array.h:5:2: error: embedding a #include directive within macro arguments is not supported

    #include <memory> // std::uninitialized_fill

    ^

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:9:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-class-internals.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:10:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-object-internals.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:11:2: error: embedding a #include directive within macro arguments is not supported

    #include "Exception.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:12:2: error: embedding a #include directive within macro arguments is not supported

    #include "Type.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:15:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/MetadataCache.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:16:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-tabledefs.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:7:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Domain.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:8:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Exception.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:9:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Field.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:10:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Image.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:11:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/InternalCalls.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:12:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Liveness.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:13:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/MemoryInformation.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:14:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Method.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:15:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Monitor.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:16:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Object.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:17:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Path.h"

    ^

    fatal error: too many errors emitted, stopping now [-ferror-limit=]

    20 errors generated.





    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"

    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp" -o "D:/Unity/Pojects/PlanetsAtWar/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/EE4E6F41E48927010D2937CD787AFDD9.o"



    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Program.DoRun(String[] args)

    at il2cpp.Program.Run(String[] args)

    at il2cpp.Program.Main(String[] args)

    stderr:



    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:8:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\utils/dynamic_array.h:4:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\algorithm:62:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/stl_algo.h:56:2: error: unterminated conditional directive

    #ifndef _STL_ALGO_H

    ^

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:8:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\utils/dynamic_array.h:5:2: error: embedding a #include directive within macro arguments is not supported

    #include <memory> // std::uninitialized_fill

    ^

    In file included from C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:6:

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:9:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-class-internals.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:10:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-object-internals.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:11:2: error: embedding a #include directive within macro arguments is not supported

    #include "Exception.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:12:2: error: embedding a #include directive within macro arguments is not supported

    #include "Type.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:15:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/MetadataCache.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp/vm/Class.h:16:2: error: embedding a #include directive within macro arguments is not supported

    #include "il2cpp-tabledefs.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:7:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Domain.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:8:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Exception.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:9:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Field.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:10:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Image.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:11:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/InternalCalls.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:12:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Liveness.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:13:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/MemoryInformation.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:14:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Method.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:15:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Monitor.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:16:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Object.h"

    ^

    C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp:17:2: error: embedding a #include directive within macro arguments is not supported

    #include "vm/Path.h"

    ^

    fatal error: too many errors emitted, stopping now [-ferror-limit=]

    20 errors generated.





    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"

    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp\libil2cpp\il2cpp-api.cpp" -o "D:/Unity/Pojects/PlanetsAtWar/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/EE4E6F41E48927010D2937CD787AFDD9.o"



    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollec<message truncated>


    Error 2:

    Exception: C:\Program Files\Unity\Hub\Editor\2019.1.5f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4132c5c2cd7b45b09ef33302ae416489>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

    I am using Unity 2019.1.5f1
     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    we've not seen any issues like this on our end. Please make a Unity bug report with your repro project.