I have a timeline that has some animation tracks that are driving objects in the scene. My animator also has an idle animation that takes over whenever the timeline is not playing, which works great! However, this is my problem. My timeline is in a looping state, and I want to 'fade out' the timeline and let the idle animation of the animator take over. It seems that that the timeline is perfectly happy to blend with the animator in other cases, since it blends just fine when the clips themselves have eases in/out. But I can't figure out how to blend the timeline as a whole. I've tried modifying the playableGraph itself, setting various weights to zero, but so far nothing has had any effect. Is there some specific recipe I am missing?