Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Facial customization with morphtargets

Discussion in 'Works In Progress' started by Jaimi, Jan 22, 2012.

  1. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    4,854
    Since I'm basically working on (and funding) my game by myself right now, I need to figure out ways to cut down time, and economize. To help cut down the amount of artwork needed, I wrote a set of face customization classes (I haven't added the texture swapping yet, though). Face meshes are exported from Max using a custom script, preprocessed using a C# application to create a set of morphtargets, and then loaded into Unity, doing vertex matching using various algorithms to match vertexes by position and colocation on faces with other vertexes. In the end, I think it turned out well. Comments welcome.



    Note: Artwork is not mine (used with permission). GUI system is Ngui.
     
  2. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    That looks great :D
     
  3. ludiares

    ludiares

    Joined:
    Jul 14, 2011
    Posts:
    242
    Awesome, really awesome :)