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Resolved [FaceTracking, ARCore] Holes, Gaps, Cuts in Eyes & Mouth like ARKit does

Discussion in 'AR' started by makaka-org, Mar 8, 2020.

  1. makaka-org

    makaka-org

    Joined:
    Dec 1, 2013
    Posts:
    496
    Is there a way to get holes in Eyes & Mouth in default Face Mesh of ARCore like ARKit does?

    I mean without explicitly cutting areas in texture.

    So I want just to set the texture to Face Mesh and Mesh will not cover Eyes & Mouth like ARKit Default Mesh.

    Target SDK: Unity AR Foundation.

    ARCore:


    ARKit:
     
    Last edited: Jan 17, 2021
  2. makaka-org

    makaka-org

    Joined:
    Dec 1, 2013
    Posts:
    496
  3. makaka-org

    makaka-org

    Joined:
    Dec 1, 2013
    Posts:
    496
  4. jalajshah

    jalajshah

    Joined:
    Mar 5, 2018
    Posts:
    49
    Is there any update? Anyone got a solution ?
     
  5. KirillKuzyk

    KirillKuzyk

    Joined:
    Nov 4, 2013
    Posts:
    693
  6. phantomchips

    phantomchips

    Joined:
    May 9, 2020
    Posts:
    1
    thanks for this!
     
  7. thawzi

    thawzi

    Joined:
    Sep 30, 2019
    Posts:
    2
    can i run that project on android? I also want to cut out eye and mouth this is the only problem I'm working with arfoundation
     
  8. KirillKuzyk

    KirillKuzyk

    Joined:
    Nov 4, 2013
    Posts:
    693
    Yes, you can. Please keep in mind that your Android phone should support ARCore for this project to work.
     
    yahyabarroh and makaka-org like this.
  9. yahyabarroh

    yahyabarroh

    Joined:
    Aug 6, 2020
    Posts:
    1
    thanks for your help. appreciate
     
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