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Resolved [FaceTracking, ARCore] Holes, Gaps, Cuts in Eyes & Mouth like ARKit does

Discussion in 'AR' started by makaka-org, Mar 8, 2020.

  1. makaka-org

    makaka-org

    Joined:
    Dec 1, 2013
    Posts:
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    Is there a way to get holes in Eyes & Mouth in default Face Mesh of ARCore like ARKit does?

    I mean without explicitly cutting areas in texture.

    So I want just to set the texture to Face Mesh and Mesh will not cover Eyes & Mouth like ARKit Default Mesh.

    Target SDK: Unity AR Foundation.

    ARCore:


    ARKit:
     
    Last edited: Jan 17, 2021
  2. makaka-org

    makaka-org

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  3. makaka-org

    makaka-org

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  4. jalajshah

    jalajshah

    Joined:
    Mar 5, 2018
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    61
    Is there any update? Anyone got a solution ?
     
  5. KyryloKuzyk

    KyryloKuzyk

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  6. phantomchips

    phantomchips

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    May 9, 2020
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    thanks for this!
     
  7. NayLinHtun

    NayLinHtun

    Joined:
    Sep 30, 2019
    Posts:
    3
    can i run that project on android? I also want to cut out eye and mouth this is the only problem I'm working with arfoundation
     
  8. KyryloKuzyk

    KyryloKuzyk

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    Yes, you can. Please keep in mind that your Android phone should support ARCore for this project to work.
     
    yahyabarroh and makaka-org like this.
  9. yahyabarroh

    yahyabarroh

    Joined:
    Aug 6, 2020
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    thanks for your help. appreciate
     
  10. mubeenchandna786

    mubeenchandna786

    Joined:
    Dec 13, 2018
    Posts:
    1
    If i run scene then beck camera open and not work face mesh simple blank screen
    Note: i have downloaded face-cutout in github then project install in my unity2021 then plugin remote install through package manager then i was run scene in assets folder and then scene show blank
    Can you tell me how its work(run) step step
    Note: i have purchase Ar Remote foundation
     
  11. KyryloKuzyk

    KyryloKuzyk

    Joined:
    Nov 4, 2013
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    This repo was created with Unity 2020.1.0f1 and AR Core 3.1.5. Please ensure you have the same Unity version and the same AR Core version.
    This repo just shows the idea of cutting out holes in face mesh, but it's hot guaranteed to work with a newer version of Unity or newer versions of AR Core.