After several requests from Unity developers, we've created a sample integration with FaceFX, our audio-based facial animation product. You can check out the demo here. The integration is just an editor script to import a FaceFX XML file on your character and a controller script based on the Character Animation documentation. The integration and demo use bones-based animations. Using curves to drive bone poses as opposed to importing FBX files for facial animations was very effective at reducing the amount of data needed to store the facial animations. After some quick tests, we estimated that we were saving over 90% versus default FBX export. Obviously, that figure can change based on the number of bones, number of curves, FBX compression, etc. But for anyone using bones that has a lot of facial animations to play, the Character Animation documentation is a good place to start. A custom controller script also helps keep the animation in synch with the audio. Thanks to the Unity team for putting together such a great product. We're looking forward to using Unity more internally. For anyone curious, FaceFX is a leading audio-based facial animation solution. It's been used in over 150 triple-A titles. The solution available on a per-title basis, as a standalone product, or as plugins for Max, Maya, XSI, and MotionBuilder. Let us know if anyone has any questions, comments, etc.