Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[FaceCapture] Remote stream

Discussion in 'Virtual Production' started by GeniusKoala, Dec 8, 2021.

  1. GeniusKoala

    GeniusKoala

    Joined:
    Oct 13, 2017
    Posts:
    97
    Hi,

    I have a question about the stream. It is said that both iOS device and computer must be on the same network. Have you any consideration about supporting different networks or it would be too much trouble to get a stable stream?

    We need to stream an actor with an iPhone on one site and another actor with an XSens suit on another site and we would know how difficult it would be to get both stream (iPhone and XSens) on a same third site. I don't speak about the synchronization because it's another problem but about the stability of the iPhone stream if it was from another network.

    I think XSens allows to stream from a network and display the animation in Unity on a computer that is on another network. This is why I ask for the FaceCapture. I think both uses UDP to send messages so it looks like any video streaming we may need to use a buffer and add a bit of delay from the acting and the display but we would tune this accordingly to our needs.

    Thanks!
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
  3. ScottSewellUnity

    ScottSewellUnity

    Unity Technologies

    Joined:
    Jan 29, 2020
    Posts:
    20
    Theoretically, there is no reason it can't work over the internet as long as you forward the required ports. Server discovery currently works via broadcast, and that does require being on the same network.