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[FaceCapture] Feedback

Discussion in 'Virtual Production' started by GeniusKoala, May 18, 2021.

  1. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    596
    It only works in the Apple ARKit space.
    Because of the use of the hardware +ARkit on newer phones and iPads only ( like the face tracking with depth map)

    There shouldn't be an issue recording face data from any source and putting it through ARKit blends ( or unity in general) but you would have to fill in the workflow blanks.
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
    I am hopeful Android will one day be supported - https://developers.google.com/ar/develop/c/augmented-faces/overview (ML models for capture without need for special hardware, available on Android), but no experience with it. I have also heard of Tensorflow JavaScript models that can run in web browsers (again, no experience, but promising). The whole area seems to be making a lot of interesting progress.
     
    newguy123 likes this.
  3. jeffsarge

    jeffsarge

    Joined:
    Jan 3, 2014
    Posts:
    32
    Just curious. I know audio recording is planned but was wondering if it will be available anytime in the near future.
    Another request would be offline recording into the app that generates an animation clip that can be imported into Unity.
    Thanks,
    Jeff
     
  4. joshuaholzfurtner

    joshuaholzfurtner

    Joined:
    Oct 18, 2022
    Posts:
    2
    Hello, I also have the problem that after exactly 7 seconds the connection ist cut every recording. Has anybody found a way to resolve this issue? I got a iPhone12 and am using Unity 2021.3.14 on Mac.
     
  5. joshuaholzfurtner

    joshuaholzfurtner

    Joined:
    Oct 18, 2022
    Posts:
    2
    (Ive disabled the firewall)
     
  6. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637