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FaceCam

Discussion in 'Unity Everyplay' started by GMagnetic, Dec 13, 2014.

  1. GMagnetic

    GMagnetic

    Joined:
    Dec 8, 2014
    Posts:
    23
    I'm new to this so forgive the noob questions.

    I'd like to disable (hide, whatever) the preview, but still be able to use the texture, can't seem to figure that out.

    Also, seems like this is an Apple privacy thing, but once the verification is complete, would it be possible to start with the camera operational ?
     
  2. GMagnetic

    GMagnetic

    Joined:
    Dec 8, 2014
    Posts:
    23
    Ahh, got it, was making the call to Everyplay.FaceCamSetPreviewVisible (false) too early, guessing objects were not fully live yet.

    As for the camera, yeah, opt-in is apparently the way to go.