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Facebook Audience Network No fill Error when I put my Placement ID

Discussion in 'Unity Ads' started by rahat090255, Nov 8, 2018.

  1. rahat090255


    Aug 15, 2018
    When i keep my placement id Blank I mean I kept it default
    Code (CSharp):
    1. this.adView = new AdView("YOUR_PLACEMENT_ID", AdSize.BANNER_HEIGHT_50);
    then it shows the add perfectly for all types. but when i put my placement id then it shows me fill error.
    After putting my placement my code looks like.
    Code (CSharp):
    1. this.adView = new AdView("12345677_988776786", AdSize.BANNER_HEIGHT_50);
    I am testing this with their samples. I am also getting an error in the logcat something like this "You dont call AudiencenetworkAds.Initialize(), for this Fan may not work properly". but this dont effect the add loading when i keep the placement to "YOUR_PLACEMENT_ID".
    When I tried to initialize this i can't find anything like that

    Looking for a solution.

    NB: I have facebook app installed, My FAN project is approved by facebook, I have put the project on Test and Live mode for testing, I tested in emulator and also real divices with different facebook id logged in and also the test Id logged in.
  2. Kiwasi


    Dec 5, 2013
    Do you have a call to initialise somewhere? Seems like something obvious to try.
  3. Abdur89


    Dec 26, 2018
    Did you find any solution i have the same issue