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Face Robot and Unity

Discussion in 'Editor & General Support' started by relational, Jun 16, 2012.

  1. relational

    relational

    Joined:
    Sep 28, 2010
    Posts:
    15
    Hi all,

    I was able to successfully export a bone based facial animation with automatic lipsync into Unity from Softimage. I used the Rock Falcon sample file and it works great.

    As a general question what do you guys think is the best workflow for attaching the head to the body? Will the mesh be able to be animated if there are separate bone hierarchies? I'm thinking I'd use one bone setup for the Face Robot speech and facial animation, and another for things like walk cycle. Is this the best approach and will both be able to be triggered independently in Unity?

    Face Robot is really cool. :D
     
  2. rastinrastini

    rastinrastini

    Joined:
    Jul 8, 2010
    Posts:
    158
    hi all
    can explane your work flow?
    thankful.
     
  3. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    Sorry I have no useful input to offer here, but I wanted to add that

    And Softimage is awesome!

    Carry on :)
     
  4. duffa@duffa.es

    duffa@duffa.es

    Joined:
    May 19, 2013
    Posts:
    1
    How you do it???I have several problems to import it to unity. I have using mocap associate to the mesh. Thanks!