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Face rig setup

Discussion in 'Formats & External Tools' started by viviannaidoo, Nov 19, 2018.

  1. viviannaidoo

    viviannaidoo

    Joined:
    May 31, 2018
    Posts:
    2
    I want to use my rigged character in Unity for live streaming mocap data

    I have a character that is rigged with a full joint based facial setup using set driven keys/expressions in Autodesk Maya to control the movement of the teeth when the lower jaw moves.

    Set driven keys is a Maya specific function and will not export out and into Unity.

    How do I rig the face to allow the lower teeth to move without having to use Maya specific functions?

    NOTE: Using the morph-target/blendshape approach also requires the use of set driven keys/expressions to control the teeth movement