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Bug Face manager renders multiple heads on one person

Discussion in 'Unity MARS' started by styGGx, Sep 13, 2021.

  1. styGGx


    Aug 27, 2017
    Hi there

    We have been building an application that included a face filter scene which uses the MARS Face Manager to display a 3D robot head on top of the user's face.

    We have received reports that when using the app on a device that supports multiple faces (iPhone 11 and iPhone 12 in our case), sometimes it will render two heads on the same person. The one head will stay in place and still respond to the user's head rotation, while the other head will track the user as it should.

    I don't have one of these devices to test with so I want to ask if anyone else has experienced something similar? I'm not sure where to start to look for a fix.