Hi, I've been trying out the new Unity Face Capture app and it's pretty impressive. There is however one thing I keep running into. It seems on the Face Visualizer it's hard to get the lips to close even though I am closing my lips during mocap. This makes the character being driven by the mocap have their mouth slightly open most of the time. I thought it might be an issue with shadowing from my upper lip so I tried adding more light in the room, but the lips still don't register as being closed most of the time. I also tried adjusting my phone at different angles and it doesn't seem to help much. Does anyone know if this is just a limitation with face capture in general that needs to be cleaned up later or if Unity could fine-tune the app for better accuracy?