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face animaiton test

Discussion in 'Formats & External Tools' started by nilpup, Jul 4, 2012.

  1. nilpup

    nilpup

    Joined:
    Feb 8, 2011
    Posts:
    10
    Thought I'd share a quick experiment I did for importing facial animation into unity. The model, animation, and resulting build are sloppy, it was mostly a pipeline experiment between messiah:Studio and Unity:

    exported animation:

    http://www.daubhaus.com/headexp/headexp

    screen shot in messiah:



    Any comments or questions welcome...
     
  2. gryff

    gryff

    Joined:
    Apr 17, 2012
    Posts:
    360
    how was the face rigged for unity - bones or morphs - or both?

    gryff :)
     
  3. nilpup

    nilpup

    Joined:
    Feb 8, 2011
    Posts:
    10
    Hey gryff,

    It's all bones :) I wanted to make a rig optimized for game engines using just skeleton animation that had the basic features I could think of for facial control.