Thought I'd share a quick experiment I did for importing facial animation into unity. The model, animation, and resulting build are sloppy, it was mostly a pipeline experiment between messiah:Studio and Unity: exported animation: http://www.daubhaus.com/headexp/headexp screen shot in messiah: Any comments or questions welcome...
Hey gryff, It's all bones I wanted to make a rig optimized for game engines using just skeleton animation that had the basic features I could think of for facial control.