I am passing false to playImmediately but then how do I get it to actually play? I set the mode to REPLAY but that didnt help. I am passing false to exitOnFinished but it seems like the cloned replay objects are snapping back to the first frame before I switch mode back to LIVE. To your knowledge should all cloned objects hold on their last frame when passing false to exitOnFinished? if so can you think of why I am getting this effect?