Hi! Thanks for your message. You can do the following: Either add this Animation component to the exceptions of plugins which are not automatically destroyed from the replay clones (the documentation says how this is done) or you will have to extend SavedState.cs and call the animations yourself at the times when you need them. I hope this helps. I don't think I will be able to help much further without looking into the scene. In either case you should update the version because the most recent one is much more efficient and allows for new functions.