Ez Bind on the Asset Store can be found here. Data binding is a general technique that binds variables together and synchronizes their values. In a data binding process, each data change in the bind Source is reflected automatically in the Observers that are bound to it. Ez Bind is a one-to-many solution (one Source - to - many Observers) You can bind properties and variables between different classes and you can virtually bind everything, even between different scenes. Ez Bind performs automatic cleanup of removed (destroyed) objects, having a solid software architecture with a modular design. This allows the binding of data without the need of writing code. This approach is used for the MVVM (Model-View-ViewModel) pattern that is very popular in the C# world. Ez Bind has been optimized for all the mobile platforms. DOCUMENTATION | VIDEOS | SUPPORT Features - Professional Data Binding - Scene Independent Data Binds - Data Binding Across Different Scenes - Intelligent Bind System - Clean Custom Inspector - Optimized for Mobile - Easy to Use. Intuitive design - Supports all platforms - Comes with full C# source code - Dedicated support - Tutorials on our YouTube Channel As game devs ourselves, we are dedicated to continually improving and expanding our assets, based on everyone's feedback, and also providing top-notch support.