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Question Eyes out of socket on updated import

Discussion in 'Editor & General Support' started by Nasaratsu, Dec 23, 2023.

  1. Nasaratsu

    Nasaratsu

    Joined:
    Nov 18, 2023
    Posts:
    1
    I've been working on a model for my game in blender, with animations and all that, which I constantly update be it the mesh itself or the animations.
    Today I wanted to fix the long neck the model had and after export and overwriting the model as I usually do, I see the eyes are out of the sockets.
    I double checked if something was off in blender but didn't find anything. In unity I can even edit the bones for the eyes and move them back into place but in-game they still are misplaced.

    Not sure why this happened now since I'm sure i've done alterations like that before without any trouble like this, either way I have to mention the eyes are the only part not conected to the main mesh, since I want to move them in the future.

    If anyone knows what could be causing the issue or how to resolve, please let me know!