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Question Eye tracking across different hardware

Discussion in 'VR' started by lorenzoteslermabe, Jan 8, 2023.

  1. lorenzoteslermabe

    lorenzoteslermabe

    Joined:
    Dec 23, 2020
    Posts:
    24
    Hello!

    I know that various manufacturers have their own SDKs for implementing features such as eye tracking within a Unity application. I am wondering though, what is the most efficient way I can have eye tracking across different manufactures in my app? For example, I would like to have eye tracking with compatible Oculus headsets as well as from Pico, with the maximum amount of shared code/functionality possible.

    It seems that OpenXR is not well supported yet by manufacturers when it comes to eye tracking, so I guess my question boils down to: is it possible to have various VR SDKs within one project? For example, could I have the Oculus integration AND Pico SDK, and somehow be able to toggle the eye tracking logic depending on the hardware that's being used?

    Thanks so much,

    Lorenzo
     
  2. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    104