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Eye gaze tracking not working

Discussion in 'AR' started by dustin_red, Dec 5, 2018.

  1. dustin_red

    dustin_red

    Joined:
    Feb 7, 2018
    Posts:
    46
    I'm trying to get the eye gaze tracking to work in the "UnityTongueAndEyes" sample scene and the eye tracking is not working.

    ARKit plugin, commit d381878 on 11/27/2019
    Mac 10.13.6
    Unity 2018.2.13f1
    iPhone X iOS 12.1
    ARKitSettings - AR Kit Uses Facetracking is checked. App requires AR Kit is checked.

    I built the UnityARKitRemote app, installed it on the device. Then from the editor, I run the "UnityTongueAndEyes" test scene, connect to the device thru the ARKitRemote, the video feed works, the tongue detections works, but the eye gaze tracking does not. The eye axis' are not moving. With the "FaceAnchorScene" test scene I am getting correct face tracking.

    So, is there anything I'm missing in getting this setup correctly?
     
    Last edited: Dec 5, 2018
  2. jimmya

    jimmya

    Joined:
    Nov 15, 2016
    Posts:
    793
    Eye gaze tracking is not supported via remote yet.
     
  3. dustin_red

    dustin_red

    Joined:
    Feb 7, 2018
    Posts:
    46
    Thanks!
     
  4. raj244u

    raj244u

    Joined:
    Feb 28, 2018
    Posts:
    4
    its very difficult, without remote cant developing be done.
     
    jipsen likes this.