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Extremely strange DepthNormals texture behaviour

Discussion in '2020.2 Beta' started by Carpet_Head, Oct 8, 2020.

  1. Carpet_Head

    Carpet_Head

    Joined:
    Nov 27, 2014
    Posts:
    258
    After updating to 2020.1 or 2020.2b I'm really struggling to understand what is going on with my image effects - but it seems to have something to do with the DepthNormals texture. I haven't managed to reproduce this issue in a fresh repo yet. The shader on all of the objects shows is the Standard shader. The project uses XR project management with desktop VR headsets.

    If anyone has any idea what is going on at all that would really help. The objects have the standard shader set to Opaque. 2019.4 worked fine

     
    Last edited: Oct 8, 2020