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Bug Extremely bright RT reflections in 7.5.3

Discussion in 'HDRP Ray Tracing' started by macrod, Feb 22, 2021.

  1. macrod

    macrod

    Joined:
    Dec 9, 2012
    Posts:
    31
    1. New HDRP 7.5.3 project with 2019.4.20f1.
    2. Fix All for DXR.
    3. SampleScene.unity
    4. Creat a Sphere, assign a material with Metallic 1 and Smoothness 1.
    5. Disalbe all Reflection Probes.
    6. New Global Volume.
    7. New Profile.
    8. Add Override > Lighting > Screen Space Reflection > enable RT.
    [Result]
    The sphere is extremely bright.

    9. Open the project in 2020.2.5f1 and update to HDRP 10.3.1.
    [Result]
    Good.

    Thanks.
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    It's probably some exposure issue (we've had those on RT reflections many times in past).

    But do you really need RT on 2019.4? I mean RT even on newest HDRPs is still experimental and it's definitely not great on the first version (2019.4). Unity hasn't worked on the raytracing updates for that version for a long time now.

    If you really want to use raytracing, I'd recommend bleeding edge Unity version as that's where the RT improvements land.
     
    m0nsky likes this.
  3. macrod

    macrod

    Joined:
    Dec 9, 2012
    Posts:
    31
    With newer Unity, I simply lose Enlighten realtime GI, which has decent effect and cost.
     
  4. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Enlighten support has been added back but it's not yet in versions we get through Unity Hub: https://github.com/Unity-Technologies/Graphics/pull/3385

    But this does mean it will be available in future 2021.2 alphas / betas.
     
    macrod likes this.