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ExtractRenderNodeQueue performance hit when using light probes

Discussion in 'Universal Render Pipeline' started by formatc2013, May 27, 2021.

  1. formatc2013

    formatc2013

    Joined:
    Jul 4, 2016
    Posts:
    30
    Title says it all.
    I have a huge performance hit, when I use around 50000 probes in my low poly scene.
    It was not an issue in previous engine versions, with even more probes.
    Please see Profiler screenshot attached.
    2020.3.9
     

    Attached Files: